![]() ![]() ![]() Every time it loses gears, it's physical appearance changes, losing one of it's gears until it is only a floating cube. It looks like multiple gears, vertically circling a small, gray cube. The Labyrinth's Eye is a gear-like mini-boss that will lose gears upon being struck which will bounce around the room. A prolonged battle against one will probably end with a large group of Detonation Sentries spawned if one is not careful. The Sentry Guardian also has an immunity to darts. His other attack is to spawn Detonation Sentries which do not despawn after battle. The Sentry Guardian floats around, and can one hit kill on contact with the player. The Sentry Guardian looks like a much larger version of the Tracking Golem found throughout the Slider's Labyrinth, with the exception of having no legs. It attacks by summoning three red cubes that follow the player similar to the slider, while the mimic itself will move around on legs. Despite being a mimic of the Slider, one should not underestimate it as it is still powerful enough to kill players with ease. It resembles the feared mystical construct, the Slider, but as its name implies, it is nothing more than just a mimic. The Slider Host Mimic is a mini boss in the Slider's Labyrinth. Upon killing a miniboss, you will get a Dungeon Key (not physical, instead it is shown in the top right) which is required to open the door to the Slider's room. All minibosses are neutral, allowing you to prepare as much as you want before taking them on. ![]() They spawn in their own big area, allowing lots of movement for dodging. The main goal of Slider's Labyrinth is to defeat the main boss Slider, but in order to fight it, you must first defeat the three minibosses in order to acquire their Dungeon Keys and then find the entrance for the boss room, which is easily defined by a giant door, usually near the Totem, however it can spawn somewhere else within Slider's Labyrinth.Įach of the minibosses have enough power to easily overwhelm a player and kill them, so caution should be taken and you should be as prepared as possible before you or party members attacks them. Each instance is separated by several thousand blocks of completely indestructible Blood Moss Holystone.Įach Slider's Labyrinth chest contains 2–6 item stacks, with the following distribution: Instances are in a single separate dimension, like the Overworld, Nether, Aether, or The End. They functionally behave like structures, having very specific generation rules, exclusive mobs, and unique loot tables. The Dungeon Chest is within the back wall and contains the best Aether treasures, such as the Vampire Blade, Phoenix Armor, Shard of Life, Pig Slayer, Iron Bubble, Book of Lore Volume 3, Gravitite Armor, Cloud Staff, and the Sun Altar.Slider's Labyrinths are technically considered dimensions since they each occupy their own unique instance, unlike such as a vanilla Dungeon or Stronghold. It is impossible to place any water in the Gold Dungeon, probably due to the fact that The Sun God is living in there and, therefore, water evaporates too quickly because of the heat. The Gold Dungeon's boss is The Sun God (Spirit). Go into that opening to find a room made out of Hellfire Stone. To get inside, you have to look around the circumference of the giant sphere until you see an opening. They also have an abundance of Golden Oaks on top of it and will most likely spawn Cockatrices due to the low light level. Gold Dungeons look like giant spheres floating in the air with smaller spheres attached to the large one. Unlike other dungeons, instead of having to venture inside the dungeon until you reach the Boss Room, you will go straight into the boss battle. The Golden Dungeon is the hardest Dungeon in the Aether, but it produces the best rewards by completing it. Gold Dungeons are currently not implemented yet in the Aether II, although there are hints from the Aether Team that they might add a similar type dungeon in the future. You can help Aether Wiki by verifying and adding content. ![]()
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